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Yeah, I definitely didn't make any breakthroughs in combat design here. The snails can be fought but their hurtboxes do not encompass their shells, if I recall correctly.

I'm interested in the dash issue though. You mean you were holding up and still dashing forward? I may have to look into that after the jam period is over.

Thanks for checking it out!

(1 edit)

Haha yeah, Heres some steps to replicate the issue.

Do a long jump by pressing space. The press Left Shift and W. The result sometimes ends up with the player dashing to either the left or right and not up.

Maybe its a skill issue on my part, but I find it intuitive to press W and either A or D for the direction. I guess how you could fix this small issue is by checking the up/down directional inputs first and going for those. Or just checking if any up/down inputs are given in a span of 2 frames or so. (to short of debounce the inputs)

(+1)

This could be because the forward dash is the default behavior and the dash state does not catch the upward aim direction before committing to the velocity. Using my input buffer would likely help here. Thank you for the details!

No problem!

I’m excited to play through your game again after you have fixed this slight issue!

It’s really good work!