The energy systems is a cool idea. I'd be curious to see that expanded on.
I had a hard time with projectile enemies in tight corridors as it seemed like my only option was to tank hits. What's the best way to deal with them?
Ah! Okay, it was only the tight corridors where I had a hard time with them because I couldn't dodge their bullets. But maybe a dash that has iframes could be cool. Though that would require a lot of level design work. I got a little further this time! I appreciated your enemy and hazard variety. It was fun having to dodge a few different types of attacks at once.