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The background and overall aesthetics looked amazing!
I love that spirit effect that appears around the possessed platforms, it looks really cool

I love the implementation of a sad story in the game

My only complaint for the gameplay would be that it felt a bit slow, like the lover's walk speed maybe couldve been increased by a bit

But other than that, the puzzles were quite good!  But Im not the biggest fan of how the jumpscare mechanic works, its a really cool idea, but cuz of the speed of the ghost, it becomes a game of how well can u predict the timing. Maybe if the ghost was faster? or maybe we could chain the jumpscares after the first jumpscare. 

Nitpick: I also wish the controls for restarting were also mentioned in the game xD I missed them in the description had had to wait for the lover to die to restart the level, its a nice feature to have tho

Overall a solid game, the gameplay was fun but a bit slow for my taste. I love the visuals! Id also appreciate a bit more from the sfx department

Appreciate the feedback! I agree, the slow walk of the character is important for the 'vibe' of the game, but it does make it a bit boring sometimes when you have to wait. Like if she accidentally turns around, it can be quite annoying. Maybe advertising the reset button more in the game would have made that a bit easier to deal with so you can reset more quickly :)

Thanks for the kind words though!