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(+1)

This is a good foundation, but very incomplete. I’d suggest, try to get more variety of interactions. Monsters that throw fireballs at you? Blocks to push around onto switches? Then keep the level count short enough, and add something new with each one. Otherwise playing starts to feel like a chore. But you could definitely build something cool from here!

(1 edit)

Yeah unfortunately most of the development time was spent on the dungeon generator algorithms so it was hard to create a lot of enemy variety. I like the idea of adding puzzles and new enemies though! I was also thinking of somehow randomly(within reason) placing keys and doors throughout the dungeon to encourage exploration. When voting ends I’ll probably lower the level count for the boss down to like 3-5 for the demo. Thank you for your feedback!