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Thank you taking the time to write such detailed feedback! You are totally right about it being unfair that the fire continues to spread whilst you read the instructions. I do plan to delay the fire for a couple of seconds, give you a chance to read! It does spread too fast I think. I need to work on the part that spreads the fire, I have an idea to slow the spread as you fight it to give you more of a chance if you hold your ground. More applicable on the later levels when the amount of fire allowed before a game over is higher.

The animation is a shader that is manipulating the vertexes of the sprite. With this project I wanted to test out some recent learning I have done with shader code so most of the effects are using shaders. I do intend to introduce controller support as making it a twin stick will probably feel better! A crosshair is a good idea though, gives clarity.

Changing the environment is definitely a good idea, I have considered it in my design but never quite got around to it in this prototype. I also wanted to play around with the fire more, have different types that spread in different ways. Could work with the terrain, for example a fire that launches fire and extra space and could do so over a river! 

Thank you again for the detailed comment!

You're welcome, and best of luck in the jam! Keep at it—your fire effect is amazing! Love the sense of urgency to put it out too. And thanks for sharing the work behind it.