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Story - I couldn't find much of a story aside from the basic premise of you being a life coach. It would be great if the folks you were helping each had unique problems that you had to specifically help them with using the cards! Crafting a narrative that changes as you go based around their stress level vs. their progress would be a cool addition.

Mechanics - Took me a second to figure out how to get everything to work (like I didn't realize what the tools were used for until I accidentally clicked on my hand while a tool card was selected). I'm not sure I fully understood everything in the end (when my stress was in the negatives, my progress would always match my stress, but when my stress was in the positives, then any cards I played were multiplied by almost 50 and added to my progress lol. Once I pulled my stress to a positive number, I won the game with like 2 cards somehow), but I had a decent time playing. 

Theme - Being a life coach is definitely committing your life to one of generosity and helping your fellow man! 

Audio/Visual - Solid audio and I liked the hand-drawn visuals.

Overall - Pretty fun, if a bit confusing at times. Having the instructions on your itch page for ease of reference was really helpful as I was trying to figure out what the point of many of the cards were. Great submission!

thanks for the detailed review! I like your idea about unique problems and difference between clients. We had a whole progression and different areas of support each client needed,  so it is in the works. 

The stress was kinda finicky in this build because there was a progress calculation line I forgot to add, which I already fixed on the next iteration. 

The UI was tricky to handle. Thanks to a lot of users feedback, we were able to adjust it more to be more user friendly and self explanatory.

Thanks for playing our game and your positive feedback!