A good start, but I didn't feel much sense of progression from level to level. The movement felt pretty true to an NES top-down game
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Great feedback! I also kinda had that feeling as I was designing the level generator. Some ideas I had were:
- Character leveling system for upgrades etc
- Adding more enemies
- Increasing enemy health per floor or set of floors
- Introducing more floor tiles to create other biomes/environments
- I also have been experimenting with adding keys and locked doors, similar to Zelda and Doom.
- Maybe I need to make the boss level a bit earlier as well, maybe at like floor 3-5
I feel like these could help make the player feel as though they are actually progressing.
Let me know if you have any ideas!
Mini bosses every 2 or 3 levels would really help differentiate the play, and I like your idea of biomes/environments. If you add more enemies, you should think of ways to make them feel different from each other, like charging up and dashing, or firing projectiles. Best of luck if you end up continuing!