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bit hard to get used to how the physics and controls work, but seems like a fun idea, good job !

Thanks so much for the feedback, F.lorui :)  If you don't mind us asking, what'd you think could be improve about the game in general? Maybe the controls, or the physics? It's completely fine if you don't want to answer that... Thanks :)

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for me it was mostly the jumping, it seemed a bit inconsistent and i couldn't reliably jump off of platforms while running to their edge
jumping also lacked,,,something, now i'm not sure what, because i think it is both a style and gameplay thing, but i think some tweaking could be done to make it "feel" better to jump /  land
currently it feels like raw code for jump and somehow it feels off, but i cant exactly pinpoint why, sorry :[

running into enemies, i think it's fun they fling me back, but sometimes they fling me into a different enemy and then i'm being tossed around with fingers crossed i get out of the loop
unless this is intended, maybe a few invincibility frames after being flung so we can get to a safe position? or keep being tossed around a feature but remove the health, it becomes a different kind of game then with different strategies, so all of that depends on your vision, maybe i could even make use of the enemies to get to other platforms when they toss me
their shooting also felt a bit unpredictable, but i'm sure i would've gotten the hang of it if i kept playing longer

that's all for now i think, if i remember something else i'll comment again, good luck on this and other projects :]

(+1)

WOW! We don't even know what to say, except "A big thank you!!!". We're so grateful for this. The first feature might be Legde forgiveness, and Input Jump Buffer and Jump Tweening (Something like that). Running into enemies flinging back was a feature, but it would made a lot sense to make the Player invisible after hitting enemy (or enemy hitting). We're very grateful for this ❤ 

(+1)

no problem, good luck on your projects  :]