Thanks so much for the feedback, Steve Cherry. We're so glad you find it fun :)
IF you don't mind we asking what improvements you think can be made to the game.
Oh! We're thinking about adding maybe pickups like time freeze and enlarging the games to include more endings... Your feedback was so invaluable to this decision. Thanks so much for the feedback.
We're very glad you like the game :)
If you don't mind 'we' asking you what improvements you think can be made on the game.
WOW! We don't even know what to say, except "A big thank you!!!". We're so grateful for this. The first feature might be Legde forgiveness, and Input Jump Buffer and Jump Tweening (Something like that). Running into enemies flinging back was a feature, but it would made a lot sense to make the Player invisible after hitting enemy (or enemy hitting). We're very grateful for this ❤
Thanks so much for the feedback, Altifox Studio. The ledge forgiveness wasn't added due to some reasons (Time! Will be added once the jam ends). We're very grateful for the feedback. If you don't mind US' asking, what'd you think could be improved on the game? Based on your personal preferences... Thanks :)
WOW! 16 points! way to go, Korgen. You're absolutely right about the game feeling slow (since we have to wait for the numbers), I tried fixing this and it seems like I'm getting nowhere, and Time's ticking... I'll definitely fix this once the jam ended. Also, the number overlaying with players is a huge bug I haven't really thought off (including others concerning the number spawning). These feedback actually open enlarge my perspective on some worst instances on the game. Your feedback is much appreciated, Korgen. Thanks a lot :)