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I really like the way the music is more muffled and quiet when you're not in ghost mode, it has similar vibes to the dream level in celeste!

I'm not sure how to fix this but it was a little slow to have to watch things over each time? But the idea of like, move and *then see what actually happens is really fascinating....

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Thanks for checking out the game
The idea is, that you dodge traps later in the game with the ghost and rewind mechanic, so that the character doesnt get hit

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Hey Emma, thanks for checking out the game! Super cool that my music reminded you of Celeste’s Resurrections theme; it’s one of my favorite OSTs that I seek inspiration from :)

I do agree, would be really cool to have a fast forward feature for reaching the playthrough!