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mirogon

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A member registered Jul 25, 2019 · View creator page →

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Hi, I made a automation game inspired by factorio with a bit more focus on tower defense for a gamejam and I want to continue working on it and eventually release it.

So, I'm looking for a pixel artist to work together on this project that is committed to creating a entire game with me and eventually release it on steam/other platforms.

If that sounds interesting to you, add/dm me on Discord: marcel_r99 and we will discuss further.

Cooles Spiel, erinnert mich an alte browser games wie Motherload. Es macht spaß immer effizienter abzubauen, ich hätte aber gerne den Drill selbst bedient :D

Danke fürs Feedback! Wir sind erst eingestiegen als noch 3.5 Tage übrig waren, da fehlte am Ende leider die Zeit für Performance und Balancing

Thank you so much!

Hi, I'm looking for a pixel artist to make a game together, I added you on discord if you are interested (discord: marcel_r99)

Oh, I guess it was a skill issue then :D

Yes, thats a bug I noticed too late to fix :(

Thank you!

The simplistic 3D style with the lighting looks good and the game feels satisfying!
Sometimes the trains dont stay long enough for the people to walk from the middle to the train on platform A and D, even when you immediately click it when the train arrives.

Simple, but fun gameplay!

The game is really neat, do I understand it correctly, that push and pulling are both for avoiding collisions or are there also things you want to pull to yourself?

Fun game! Not sure if its on purpose, but not knowing which block you will get to place next makes it more interesting, I just wish you could move the blocks faster

No, I don't any input device  plugged in other than my mouse and keyboard, just tested it again

Cool puzzle mechanic with the reflection and the different paths they have to take!

Good idea implemented in a good way, also feels polished!

Good idea implemented in a good way, also feels polished!

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Thanks for checking out the game
The idea is, that you dodge traps later in the game with the ghost and rewind mechanic, so that the character doesnt get hit

Really cool movement mechanic and impressive world for 48h.
The only negative thing I have to say is, that the character automatically turns to the right for me, which is a bit annoying.

The tilting world mechanic is really fun!

Also, the hamster is so cute haha, especially the animation when you roll faster

Thank you for the feedback! I agree with the faster replay thing and the audio cue when the replay has finished.
I also wanted to make the enemies deterministic, but ran out of time and wanted to make a level with a bit of gameplay instead.

Coole Idee gut umgesetzt!

Ich hätte lieber "hold" anstatt "toggle" für den Föhn aber das ist eher eine Kleinigkeit

Really fun gameplay wise and good use of the "indirect control" prerequisite!

Thank You!

Thanks for checking out the game! The idea is not to use the ghost for too long, so maybe I should have kept a timer for the ghost that I had.
Anyway, the rewind mechanic is used a bit more often later in the level, did you manage to reach the end?

Also, I'm probably going to continue developing the game in the near future, I just want to work on some more small games before!

Cool idea and implementation

I wish there was a reset when you fall down and a way to jump with spacebar, but the flow of the game is fun

The "Choose your Level" buttons dont work for me :(

The game is awesome! The main menu and level transitions are really neat :D
The only problem I have, is that the trains are way too bouncy and rotate too easily which also makes me able to juggle the trains to their destination instead of using my brain haha.

I got stuck in walls quite a few times, but its still fun and a cool concept 

Good job, its fun and sometimes stressful to play haha

If I had to critique anything, then it would be that its annoying that you get stuck when trying to jump up a platform and  moving into the same direction at the same time

I really like how you control the game even though it can be frustrating sometimes  :D
The graphics are simple, but clear and the general idea is cool.
Did you use an engine or did you write it with a graphics library like SDL, etc.?

Cool Game, I really like the character you drew! 

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The idea and execution is really good.
I think moving the objects is a bit slow, but other than that, good job!

Hi, I'm a Unity developer looking for a 2D or low poly artist to work together for this gamejam.

I'm from Germany, but I don't really care where you are from as long as you are committed to follow through, so we have something at the end, even if it's not great.


Message me here or on Discord: marcel_r99

Makes sense, thanks

Honestly really fun, but I really need a qwertz layout

Hi, I'm a programmer working on a small dungeon crawler for this jam.

To create the game, I use a low level game engine together with the go programming language.

If you are a pixel artist or an audio artist interested in joining me, you can message me on discord: mirogon#3625