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(+1)

I likes the idea and the general presentation and vibe

But I feel like this was just the starting, the idea has alot left to be explored

The mechanics of the body following its ghost and the rewind are reallly really cool, but dont get used to their fullest potential

Another thing I noticed was there was no limit to how can u can go in ghost mode, after the "Good luck" msg, I just went ahead with the ghost and then missed a jump and fell into the void around the end but the ghost didnt die. I couldnt see the ghost (it was off screen) but I could still control it and just walked to the end skipping everything

The Ghost mode, body follow and the rewind mechanic are very well made, they just need to be used more

II do wonder, will u continue development on this further? Id love to give future versions of this a try!

(+1)

Also Id love to see a way to fast forward the body following the ghost's movements.

It was really slow to just watch as the body repeat all my silly mistakes xD

(+1)

Thanks for checking out the game! The idea is not to use the ghost for too long, so maybe I should have kept a timer for the ghost that I had.
Anyway, the rewind mechanic is used a bit more often later in the level, did you manage to reach the end?

Also, I'm probably going to continue developing the game in the near future, I just want to work on some more small games before!

(+1)

I did reach the end but it was when I fell in the void at the rock parkour section but didnt die and kept walking to reach the end xD

So, yes I did reach the end. But not the intended way