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(+1)

Huge appreciation for the voiceover rendition! It was funny, on point, and actually served its purpose as an informative mechanic of the game.

The game was a little too hard for me to see through, but it is all on me and my terrible skillset: the mechanics seemed smooth and straightforward.

Compliments on the overall design of the scenery, horses and characters! Is it fair to say it is reminiscent of the game Superhot?

(+1)

I'll make sure my bud who did the voices sees your fine praise, I was incredibly happy with how it tied things together.

Funny enough, I did go back and forth on the difficulty over the weekend,  but alas theres only so much testing you can do in the time frame. I would have liked to make the waves of enemies a bit more staggered, instead of all at once but I was struggling a bit figuring out the await function. 

I will take the super hot comparison with pride and say I meant to do it! Definitely not blender acting up... XD