I'll make sure my bud who did the voices sees your fine praise, I was incredibly happy with how it tied things together.
Funny enough, I did go back and forth on the difficulty over the weekend, but alas theres only so much testing you can do in the time frame. I would have liked to make the waves of enemies a bit more staggered, instead of all at once but I was struggling a bit figuring out the await function.
I will take the super hot comparison with pride and say I meant to do it! Definitely not blender acting up... XD