Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey ! I just tried it solo, and it’s super fun (i did play 5minutes prior to that on an older version though, nice to have more circuit and a tutorial).

Well, gamefeel, vibes, aesthetics, everything is very cool, and both views work really well. I mostly played isometric but I switch to pov from time to time for the cinematic feel and for specific obstacles (bridge, or straight long road) :D. Maybe the field of view is a bit too tight in isometric but it’s also fun so i don’t know.

Keyboard was a bit tough at first, so I switched to gamepad and it’s super responsive and precise.

I did 3 laps, i guess just because that’s what I’m used to (I played one lap in my last session, but it’s nice to have time to know the circuit more). Fell at the end of a lap once, and i got respawned at the start and lost the lap, felt a bit harsh haha, but it only happened that one time. Rest of the respawns felt fair.

Sometimes the layout makes me want to cut through the barriers or do a tight jump to skip a part, but it doesn’t always count the lap when I do. Maybe some clearer checkpoints like Trackmania would help, or block me off better, but physics felt very fun and I kinda like that you can cut through stuff and run into everything.

It’s also super fun to nitro into the bot to make it fall. Really nice AI by the way, it felt very natural even if I didn’t have much time to really observe how it behaves haha.

Love the stats on the endscreen, I always enjoy seeing stats.

Super fun game overall as usual, good job !

(+1)

Thanks for testing and the feedback! <3

I just realized I mostly switch to 1st person view as I'm facing down on the track, and that's because I hadn't properly centered the isometric camera... The limited view is still annoying in a very Micro Machines kind of way.

I wish I could make the keyboard controls as good as gamepad controls - adding some interpolation to steering and acceleration might change things a bit, but it's probably better left snappy.

Sorry about the respawn bug! :--) I did just fix one related bug, and the fix was in the newest beta (7), but I'll do more testing on this, thanks for reporting!

Checkpoints are still something I might add. Currently you need to complete > 90% of the track for the lap to count, this is a hidden feature added to allow for some (accidental) skipping. Not the best solution, but I think it's just fine.

Thanks so much!