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I know, right? It takes a lot of the mental strain and guilt away, knowing that you have only that limited set of options to choose from.

Although George is a sweetheart, if I continue working on this, I definitely want to explore having a wider range of consequences to the player's choice of words. Nathan Hoad's amazing Dialogue Manager enables so many possibilities that it would be a shame not to put it to good use!

Thank you for this kind review!