Beautiful work, the hand-drawn 2D art and animation are stunning, and the overall aesthetic strongly evokes Gris in the best way. The visual storytelling and atmosphere are truly captivating.
One area that could use refinement is the character movement. It currently feels a bit slow and clunky, which disrupts the otherwise fluid experience. For a game with such an emotional and artistic focus, smoother, more responsive, and slightly floatier controls could enhance the sense of flow and immersion.
Additionally, while the cutscenes are effective in setting the tone, the frequent text interruptions tend to break the pacing. It might be more impactful if dialogue could integrate more seamlessly into gameplay, maintaining the momentum of the experience.
Overall, a beautiful project with a lot of potential, I’d love to see where you take it next!