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(+3)

Beautiful work, the hand-drawn 2D art and animation are stunning, and the overall aesthetic strongly evokes Gris in the best way. The visual storytelling and atmosphere are truly captivating.

One area that could use refinement is the character movement. It currently feels a bit slow and clunky, which disrupts the otherwise fluid experience. For a game with such an emotional and artistic focus, smoother, more responsive, and slightly floatier controls could enhance the sense of flow and immersion.

Additionally, while the cutscenes are effective in setting the tone, the frequent text interruptions tend to break the pacing. It might be more impactful if dialogue could integrate more seamlessly into gameplay, maintaining the momentum of the experience.

Overall, a beautiful project with a lot of potential, I’d love to see where you take it next!

Thank you for the detailed feedback! Character movement is one area we’ve gotten a lot of input on and we hope to refine it to provide the player with a much smoother experience. Likewise for the pacing and finding a stronger balance between the cutscenes and gameplay. My team and I are incredibly proud of the work we’ve put in these three weeks but we know there’s definitely a lot we can improve upon once the voting period ends. Glad you enjoyed our game and thank you for playing!