The ambient sounds and soundtrack are very well done, they effectively set the tone and atmosphere. One area for improvement is how the narrative stakes are reflected in the gameplay. While the story suggests a sense of urgency and danger, the core activities (like hunting deer and finding relics) felt relatively easy and low-risk. I’d recommend incorporating more meaningful player choices and introducing survival elements or resource management systems to better align the gameplay with the story’s tension and themes.
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Thanks for the very in-depth feedback! I definitely agree on the easy low-risk core activities, and it was mentioned by others as well. I like the idea of more meaningful choices. To that end, I'm thinking it'll probably come in the form of ramping difficulty to complete the objectives throughout each month based on who you decide to help.