So, overall, the game is pretty decent.
In terms of visuals, I can say that the artist knows their stuff—it's really not bad. As for gameplay, it's quite repetitive. Some obvious points:
- For a roguelite, you need a lot of variety in enemies, weapons, etc. What's in the game now is mooore or less enough, but I'd like to see more (I know how hard it is to make games like this, and the progress in just a week is really good).
- I’ll nitpick a bit, but still—there’s an "E" button to reduce lag... Why not make it automatic? If it's some kind of "coconut in Valve" thing, then fine, but I didn’t get the humor.
Minor things:
- It would be nice to have more animations, but that takes time, so it's not critical.
- For difficulty progression, you could take inspiration from "Vampire Survivors," where enemies come in waves. But it's fine as is.
In conclusion, I liked the game—it has potential!