Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits)

OK, I tried starting APEO without startup-sequence -> crash

In WinUAE I tried different CPUs. It crashes with 68000 and 68010. With 68020 and upwards, it works and returns the error message when leaving the parameters empty.

As my game will be commercially released in October, I hope you understand, that I am hesitant to send you the source code. I hope, you'll understand. Perhaps I can find a different program, that produces the same problem.


Preview here:   

OK, testing your new version! Wow! I doesn't crash anymore on 68000! Great work! Thank you!

Let's see, if the Apeod version also runs without crashing...
Aaaaaaaaand ....... it works!!!! That's really great!

That earned you a mentioning in the Thank You section  of the game (and I will throw some money in your direction, as soon as the game makes some profit at the end of the year   :) )

Really great tool!

And I even saw an effect of the speed-up immediately. To make use of better CPUs (and even an overclocked 68000, which I have in my A500), I have a little procedure that determines the CPU's speed by timing some simple calculations. The APOEd game now thinks, that I am way faster than a 68040 should be (according to my previous timings). Wow! :)

(1 edit)

Glad that the problem is solved :)

Thanks a lot for using APEO, finding it useful, repoting the problem, mentioning me in the thanks list and the intention to make a donation!

A word of warning about the timings: measuring a machine's speed is tricky and AMOS just isn't suitable for that. But if the tests performed at startup are closely related to the actual in-game code, then they are somewhat reliable.

Finally, I had a look at the preview: Pong+Arkanoid, what's not to like? ;)