Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MickeyKay1974

3
Posts
1
Topics
A member registered May 06, 2023

Recent community posts

(5 edits)

OK, I tried starting APEO without startup-sequence -> crash

In WinUAE I tried different CPUs. It crashes with 68000 and 68010. With 68020 and upwards, it works and returns the error message when leaving the parameters empty.

As my game will be commercially released in October, I hope you understand, that I am hesitant to send you the source code. I hope, you'll understand. Perhaps I can find a different program, that produces the same problem.


Preview here:   

OK, testing your new version! Wow! I doesn't crash anymore on 68000! Great work! Thank you!

Let's see, if the Apeod version also runs without crashing...
Aaaaaaaaand ....... it works!!!! That's really great!

That earned you a mentioning in the Thank You section  of the game (and I will throw some money in your direction, as soon as the game makes some profit at the end of the year   :) )

Really great tool!

And I even saw an effect of the speed-up immediately. To make use of better CPUs (and even an overclocked 68000, which I have in my A500), I have a little procedure that determines the CPU's speed by timing some simple calculations. The APOEd game now thinks, that I am way faster than a 68040 should be (according to my previous timings). Wow! :)

(2 edits)

No problem :)

I have Kickstart/AmigaOS 3.2.2.1
1 MB Chip-RAM, 512 KB Slow  RAM,   8 MB Fast RAM
File size of the compiled game:  276 KB (not squashed)

These are the stats of my real A500, where it doesn't work. My emulated A500 has 128 MB Fast RAM , rest the same (doesn't work either)
It works on an emulated A4000 (same Kickstart,  also 128 MB Fast  RAM).

But the problem is not only, that APEO crashes with a  GURU on the A500. I could just run it on my emulated A4000 - but the APEOd   exe  also crashes immediately on my A500 (but runs perfectly on the A4000).  :(
APEO also crashes with an empty command line (no source file, etc.), instead of telling me that it can't parse the command line, so it doesn't seem to have a connection to my source file.

I also have a real A1200, I haven't tested it on that machine, yet...
[UPDATE]:  On my real A1200 it doesn't crash, neither. But it also has a 68040 (accelerator card), with 6 MB Fast RAM.

Hi! I am currently writing a fairly complex game in AMOS that could use APEO for some speed-up.
But I can't make it work on my A500 (original hardware or emulated). The tool crashes the system immediately. It works on a faster CPU, but the resulting file will also crash on my A500. Any ideas anybody?