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The upside-down sprite is such an inspired idea I wish there was more substance to this, anything really. How thinly the protagonist's character and the situation they're in are sketched leaves the plot entirely too vague; it's not even super clear whether what happened is supposed to be a good or a bad thing, and basically the only plot point introduced (the mysterious favor) is not resolved. After reading, I'm left pretty sympathetic towards MAY WOLF's minimum word count rule – it would not have hurt at all for this to use the whole 2000 words on the story it was telling.

As a comedy, it remains a collection of gags. Though some land, there is not much in terms of setup & payoff or escalation, and having more meat around the bones would probably have helped here as well. I'm inclined to think the meta humor around the author's identity and previous works feels kind of stale in how narrow of an audience it caters to, and I'm not a huge fan of how hard the game announces itself as something being thrown together in a day, either. Given nothing looks or feels "I ran out of time" unfinished, it's just sort of a weird signal to give to the reader.

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Wdym weird signal to give? I was just being open and saying whatever felt natural. The 1-day dev time is the context to why the story is underbaked. ^^’