Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That is a somewhat hilarious typo, I’ll see into getting that fixed on the next version :).

I’ll have to check the countering, but take notice that when enemies have the fear state, they have 50% chance to Defend, and 50% chance to Dodge, if they dodge, that is considered an all counter, if I’m not mistaken.

Do you have an example of other case of it happening for me to investigate?

(3 edits)

Ive only have seen it when i was trying to push a enemy that was likely going to guard. (Noted i did them also as the first target)

I was using the weapon to make them fear, but the enemy was not in fear state, so it should had not been able to evade.
When i pushed them, they showed that they used up guard state instead of getting stunned. Has happend a few times for me now, but not often.

Ive also tried when they were affected by fear, and even though they used guard in that state, they didnt always get counterd.

Whatever the case is, i just hope its not something im not paying attention to.