This is so cool to see thanks for sharing!
Viewing post in The Art of SOLARITY | Behind the Scenes
From an art perspective it took us abit to get scaling right for the crayon drawings. If we drew something too big or small scaling it in the engine made the image look super odd against everything else. We ended up sort of drawing background then scaling everything else in proportion.
From a coding perspective we went through many iterations of trying to get the timer and the 3 day loop right (still not perfect).
Both fun challenges to overcome thanks for asking!
I felt that the timer was fine-- It gave me limited time to perform the available actions, without feeling too rushed. I think an alternative for the blockout proportions, would be to get your metrics for your main or playable characters, get their relative proportions right, in addition to their props, etc. Or start from the intractable props & characters, since making that feel good will affect the moment-to-moment gameplay. Starting from the background & gameplay areas seems fine too.