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Thank you for reading my comment!

Personally, my biggest struggle was with the icons, since they make the notes table a bit hard to read. (I just realized I said "notes" in my original comment, but I meant "mail"—sorry for the confusion!) For example, the O and - icons took me a while to figure out. At first, I thought there were more variations, and I was expecting something more familiar, like an X and a checkmark, which I’m more used to seeing. The effect icons were also a bit hard to follow, especially the one for invincibility. It made the beginning a little confusing until I got used to the icons.

Other than that, I haven't had big issues, but if you're open to suggestions, here are a few ideas to improve it even more:

- I think adding some sort of hover effect to the table (something like the pink hover in the chest menu, but less bright) would help with readability. Right now, the table feels a bit static.
- I’d also suggest adding tooltips to the icons. It would really help with understanding what each one means.
- The brewing window is great, but having icons next to item names and color-coding the success chance would be super helpful too.
- It would be nice to be able to close windows by clicking outside the window boundaries, especially since the character moves with the mouse.

Also, in a game like this, I’d love something like drag-and-dropping each material separately into the cauldron. Though that might be a bit off track.

Appreciate you taking the time for some detailed feedback, that's very insightful. You're making some good points and I'll look into them, either for this game or a future one.