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(+1)

The storytelling was immersive and fun. It felt like a mix of Up and Flow. The plane was great to fly around and I found myself getting lost in the environment. Music helped a lot!

My only downside was the core mechanic. I struggle with queues so it took me a second to figure out what I needed to do. It felt pretty hard to execute and I wasn't really clear how the plane movement was supposed to combine with the rhythmic elements. I crashed a total of 3 times.

(1 edit) (+1)

Thanks for the feedback.

The initial idea was to throw a barrel or a musical record player and have it land at the correct time. It was practically impossible.

Later, we adapted it to direct synchronization.

I'll soon evaluate your game too, it's in the queue here.