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(+1)

Yeah, I did tighten the timing requirements a little more than I intended from a difficulty perspective.  Since you're directly influencing the music here by playing a note with the click (not just timing a click to match a note), it was sounding bad if the window was too large--like the note didn't belong in the music.  I wanted every note that played to sound reasonable as a part of the music, so the timing had to tighten up a bit.

Thanks for playing, and I'm glad you enjoyed it! :)

Ah that makes total sense. It did sound really good when I finally nailed it!