Hi @jorgekourgut, thank you for your feedback! I agree! with the idea of spreading things randomly, it definitely should have been more balanced to improve the sense of progression. I really appreciate your constructive feedback.
As for the water shader, it’s actually just a plane with noise applied in Blender. The animation is simply a scale on the Y axis. I was also surprised by the result—it turned out better than I expected!
Check out the gif :D