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Hi @jorgekourgut, thank you for your feedback! I agree! with the idea of spreading things randomly, it definitely should have been more balanced to improve the sense of progression. I really appreciate your constructive feedback.

As for the water shader, it’s actually just a plane with noise applied in Blender. The animation is simply a scale on the Y axis. I was also surprised by the result—it turned out better than I expected!

Check out the gif :D

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Amazing !

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I love this inside view! That's a clever simple approach to water that seems to have worked great!