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Super cozy game, I'm very impressed by all the art and music being completely original.

On the first day I thought I could unlock new flowers to grow by experimenting with combinations of existing ones, that could be an interesting mechanic to explore as well.

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By "unlock new flowers by experimenting with combinations", do you mean more than the existing five colors of flower? Something less guided than the signs?

I dabbled with the idea of having a much larger "collection log" of arrangement combos that sound good, which would display between days.  Ran out of time, though :)

Thanks for playing and for the feedback!

Not necessarily, I meant that all existing five flower colors could be unlockable from the start by experimenting with already unlocked flowers to find the right combination and unlock the "formula" that way - rather than unlocking with passing days and the player seeing the "formula" automatically.
1 week is so short, I had to cut a lot of things I wanted to do as well :S

(+1)

I see.  I worry that people might not realize why a new type of flower suddenly appeared after many completed (but not relevant) combos, and then a relevant one suddenly.  I suppose theres some feedback that could be given to try to communicate that, but I like how one color of flower per day makes the player slow down and just experiment with the colors currently available, or even just have some time to let them grow without clicking on them, and watch the sunset while they have nothing else to do!