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(+2)

Ah, I don't want to be the one who says something unpleasant. But the choices in demo seemed very restricted a lot of the time. I believe there will be more eventually. In the current state it was mostly two choices. One that always felt like "the correct one", and second - as to quickly move on. I am not saying that that having just to choices is bad. No, sometimes it is even absolutely necessary. Just a bit more of the personality variation would be welcome now an then. As it was in the first game. Again, I have a strong feeling that this will be implemented in the full game.

I would also appreciate the codex to give a bit more information on the main character. Such as short physical description and psycological profile like in the first game. It would help with roleplaying different stories. I do not aime to impose this change on you. It's just a thing that came to mind after creating a different character for replay.

Cheers.

(+1)

Thanks for the feedback! Feel free to suggest choices you would have wanted to be presented with.

I went through the demo again. And realised my comment about choices was harsh. There were not many occasions when I had a lack of choices. Sorry, for being rude. But there were times when I wanted a bit of humour or submissivness in choices. As overall I wanted to play a character who hides her feelings from anyone she's not very close to. Be it through the means of silence, smiles, lies or jokes. I understand that answers are used for building MC's personality. So I think an option to "think" the answer that corresponds to the actual feelings of MC from time to time would work for that.
Also, in the route with W I wanted an option to show the trust in their decision as a commander when a fight is started, instead of arguing and putting men who are fighting for us already in more danger. While still being sensitive to W's injuries and dangers of their job.