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Amazing cover image! Could you share the prompt you used to generate it? I was really impressed when you posted it on Discord.

The game runs smoothly, and the 3D models fit the style perfectly. The beats give it an extra touch of coziness that I really enjoyed.

Around 6000 points, I started running into impossible paths. It was a bit frustrating to lose a round because of bad luck instead of skill.

Also, what’s the deal with the blue, red, and green lanes? I didn’t really get how those mechanics work.

@jorgekorgut, thanks for the kind words! I actually just gave chatGPT the description of the game that I wrote, and then told it to make an image based  on that, and then I had it iterate a couple of times for specific changes. 


The impossible paths issue you described is one of the first things I'm going to fix in the future. Right now the cars spawn randomly and have some really basic code to keep them from crashing into each other. 


The red green and blue lane objects, what I call "beat bumpers" are supposed to be like the bars on the neck of the guitar in guitar hero. If you hit the space bar right as they hit the car you get points. Its basically just a visual metronome. I'm open to any suggestions you may have for this mechanic. 


Thanks again for the kind words, I joined this jam super late, but it was overall a fun experience!