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(+1)

This game is hilariously unbalanced. Early-on you may land on a bunch of enemies on your first planet and have zero chance to survive and even struggle after a few upgrades, but most upgrades stack multiplicatively with others, making your power quickly go completely out of control.

Here's a little guide for 1.01:

The first planet you deploy on must be grass or water. You can still get instantly flattened if you land on those, but you have a good chance of survival. I'd actually recommend water over grass, because you get orders of magnitude more resources there, although grass is good for beginners because enemies don't respawn.

Whenever you move or take damage while charging, your charge pad gets disabled for a few seconds, if you are within its range when it gets enabled again, you snap back into place.

The "50% more credits" upgrade stacks multiplicatively with itself, while the level up cost only scales linearly. This means that if you collect 6 of those you actually get over 10 times more resources. With this you can get as many upgrades as you want, but BEWARE. You cannot eject with leftover upgrades, so if you overdo it, you have to spend ages picking random upgrades before you can leave a planet.

Some upgrades have some kind of undocumented caveat, consider these before you buy them:

- The invisibility upgrade increases your passive energy drain.

- The multishot upgrade increases energy used per click.

- the revive upgrade does not let you safely experience game over animations, sorry lol, but you can just watch them whenever you want, since they are plain MP4 files in the folder. Also I think there are some instakills in the game that eat your revives very fast.

Energy is paramount and your health drains in an instant when you are out of energy. Consider this before getting the auto repair upgrade. The health orb upgrade does not have such a downside, other than potential particle spam.

Get revive upgrades, trust me, but not early on.

Thank you for your feedback!

There are already some plans in the works for the unfair planet system.

It's true the Invisibility, Multishot upgrades are a little unclear on energy consumption and the 50% more credits is a bit overpowered, these will be fixed in the patch.

As for the balance, I designed it kinda like a casino, the first few attempts are a struggle but once things get going... they really get going!

I should mention, what I currently consider the most pressing issue with this game is how crashy it is.

Dragons spawning seems to crash the game like 50% of the time, jellyfish crash it 100% of the time.

I also crashed on the tutorial once, but couldn't reproduce it.

Thats... concerning... 

I will defiantly be looking into that, thank you for bringing this to my attention and I am sorry for any inconveniences this has caused you.

So, update for 1.02, I didn't get any crashes, though I have not seen any jellyfish, either.

Balance with the salesman upgrade seems fine now. Even though I always focus that upgrade, it has never gone out of control like in 1.01. The boss is only a challenge if you try to avoid getting swallowed and there's no real benefit to doing that...

I don't really think forcing the first planet to be plains was necessary, but eh, it doesn't hurt, but did you make water planets harder? Now they always seem to have spiky likes and I have yet to successfully survive a water planet as second planet. Skill issue.

Now for something I consider an actual problem:
The rainbow pill. It's INSANELY laggy. I fire for one second and my FPS drop to 5 and the lag persists even when they are offscreen.

It sounds like spike like's spawn rate needs to be nerfed; I will get on that.

Only 1 Jellyfish spawns at a time... it will hunt you down... but maybe it needs a speed increase.

I will add in a system that will reduce the lag of the rainbow pill based on your fps... this will make it less intense and... will save your gpu in the long run.

I am glad crashes have stopped... I can't believe I let them slip through!

I apologize for the error, it seems that spiky likes in world 2 are not a thing at all. I could have sworn they happened to me all the time, but since I made the report, they never happened.

So maybe I slipped realities, maybe I'm insane, maybe you're secretly updating the game on my drive by miraculous means to gaslight me, aaanyway spiky likes are not a problem.

Other things I noticed: Shots fired on one planet persist on the next planet. If you have max fire rate and really slow bullets, this is especially noticeable.

Enemies that lose aggro start moving in very strange ways, this abnormal movement also ignores the freeze status effect.

Most of my deaths are due to getting lost on an empty plains planet and running out of energy.

If you have max accuracy with multishot, your shots are all in the exact same space, looking like a single shot. Annoyingly, if you don't have pierce, they will also all be deleted when hitting something, even if the target couldn't even survive one shot. (That's why I prefer having 10 recoil, even though it messes up the upgrade pool a bit)