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It sounds like spike like's spawn rate needs to be nerfed; I will get on that.

Only 1 Jellyfish spawns at a time... it will hunt you down... but maybe it needs a speed increase.

I will add in a system that will reduce the lag of the rainbow pill based on your fps... this will make it less intense and... will save your gpu in the long run.

I am glad crashes have stopped... I can't believe I let them slip through!

I apologize for the error, it seems that spiky likes in world 2 are not a thing at all. I could have sworn they happened to me all the time, but since I made the report, they never happened.

So maybe I slipped realities, maybe I'm insane, maybe you're secretly updating the game on my drive by miraculous means to gaslight me, aaanyway spiky likes are not a problem.

Other things I noticed: Shots fired on one planet persist on the next planet. If you have max fire rate and really slow bullets, this is especially noticeable.

Enemies that lose aggro start moving in very strange ways, this abnormal movement also ignores the freeze status effect.

Most of my deaths are due to getting lost on an empty plains planet and running out of energy.

If you have max accuracy with multishot, your shots are all in the exact same space, looking like a single shot. Annoyingly, if you don't have pierce, they will also all be deleted when hitting something, even if the target couldn't even survive one shot. (That's why I prefer having 10 recoil, even though it messes up the upgrade pool a bit)