Thats... concerning...
I will defiantly be looking into that, thank you for bringing this to my attention and I am sorry for any inconveniences this has caused you.
So, update for 1.02, I didn't get any crashes, though I have not seen any jellyfish, either.
Balance with the salesman upgrade seems fine now. Even though I always focus that upgrade, it has never gone out of control like in 1.01. The boss is only a challenge if you try to avoid getting swallowed and there's no real benefit to doing that...
I don't really think forcing the first planet to be plains was necessary, but eh, it doesn't hurt, but did you make water planets harder? Now they always seem to have spiky likes and I have yet to successfully survive a water planet as second planet. Skill issue.
Now for something I consider an actual problem:
The rainbow pill. It's INSANELY laggy. I fire for one second and my FPS drop to 5 and the lag persists even when they are offscreen.
It sounds like spike like's spawn rate needs to be nerfed; I will get on that.
Only 1 Jellyfish spawns at a time... it will hunt you down... but maybe it needs a speed increase.
I will add in a system that will reduce the lag of the rainbow pill based on your fps... this will make it less intense and... will save your gpu in the long run.
I am glad crashes have stopped... I can't believe I let them slip through!
I apologize for the error, it seems that spiky likes in world 2 are not a thing at all. I could have sworn they happened to me all the time, but since I made the report, they never happened.
So maybe I slipped realities, maybe I'm insane, maybe you're secretly updating the game on my drive by miraculous means to gaslight me, aaanyway spiky likes are not a problem.
Other things I noticed: Shots fired on one planet persist on the next planet. If you have max fire rate and really slow bullets, this is especially noticeable.
Enemies that lose aggro start moving in very strange ways, this abnormal movement also ignores the freeze status effect.
Most of my deaths are due to getting lost on an empty plains planet and running out of energy.
If you have max accuracy with multishot, your shots are all in the exact same space, looking like a single shot. Annoyingly, if you don't have pierce, they will also all be deleted when hitting something, even if the target couldn't even survive one shot. (That's why I prefer having 10 recoil, even though it messes up the upgrade pool a bit)