Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
Now I usually have a VOD for every single entry, but for some reason, DECCI is the only entry in this jam that I accidentally did not upload, and do not have a copy of on my machine. I am so sorry about this. You are literally the only entry out of the 100+ that I played that does not have a video, and I'm really sad, because I was SPOOKED by this one's jumpscares, and it was a hilarious time. T_T But I think you were there for some of it, so I'm glad you at least got to see me play some.
I will review now, without the VOD (T_T) and I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's where the VOD would have been if I still had it. (Still sorry... oof!)
Yeah, DECCI is a banger, banger, banger, banger. What a banger.
This game feels like a Five Nights at Freddy's type thing - I haven't played them but I've watched enough gameplay to know that it's sort of about keeping your eye on various things and making sure they're all okay, otherwise you get jump scared.
And it works so well!
The "Beyond Expectations" theme was employed *really* closely here (probably one of my favourites of the jam), where you do that initial fakeout and then transport us to the real game, which is a 3D style Five Nights game and it is very very tense!
I was blown away by this implementation. I don't know how you did it in RPG Maker MZ. I have some idea. But not the full idea. There are other judges who reckon they know how you did it, but I personally don't have as much of an idea.
Either way, even beyond the "shock factor of being in an engine", the game works well on a gameplay basis.
I also hate playing this game. Like, I can't even touch the keyboard sometimes... it's so freaky! OUCH.
And by that, don't get me wrong - I think it's amazing. But I don't like playing these types of games where you get scared like this! But I also think it'd be fantastic for streamers. Just not me, a person with already high anxiety. It's definitely good for the audience it seeks to scare hehehehe
The jump scare is maybe WAY too loud, but maybe that's the point? You're supposed to be super scared by it (lol) but even then, it is scorchingly loud.
But the idea of the story setup where you're transported into this game by an "entity" is a nice framework. And that entity will make frequent comments about whether this is "beyond expectations" or not, and things about the engine, and various comments... I forgot what kind of comments because I don't have my VOD with me (T_T) but suffice to say... this game was a banger, and I don't have many criticisms, honestly? It's just solid all-round.
To hear that you made it in such a short time too? Very impressive.
Yeah, I... don't really know what else to say. I'm very very impressed by this game, and I can't wait to see more by the developer. Consider me subscribed.
Cheers and cheers! Every game is a gift. Keep making games!