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I think my biggest barrier to loving this was just my lack of familiarity with this genre of game. The description listed out a bunch of similar games that I might have played, and I hadn't played any of them!

The theme tie-in was good, and it was present in both the dialog as well as the gameplay itself.

It took me a minute to figure out what I was actually doing clicking around on the gird, but once I figured it out I had fun. Some more UX clues like highlighting selected rows and columns would've helped with that. I also wasn't sure if the different tokens were having active effects other than just clearing combos.

I see! Some other jam games caught me with this impasse! But I could handle 'em and perhaps meet new playstyles! Regardless, tysm for playing and the feedback! As I was in a short time, unfortunately a lot of things couldnt make it, but later this jam, a true finished version is in the way!