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(1 edit) (+1)

Hello there! Welcome!๐Ÿ‘‹

Thank you so much for your detailed and constructive feedback! Your observations are very valuable and a great help in improving the tool. 

Let's go through each of your points:

Mouse Scroll Wheel in Menus [Low]

ACSG's interfaces are designed to fit entirely on the screen without scrolling. For internal lists that do have scroll bars (like item or enemy lists), the mouse wheel should work normally; in my tests, it operates as expected. If you could elaborate on which specific menu or list you noticed the issue in, that would be very helpful for my investigation. If possible, please attach a screenshot of the location and inform us which Windows version you are using.

More Attributes [High]

I completely understand your desire for more character attributes with distinct functionalities, beyond the basic three. You can currently change the names of attributes to fit your game's lore. However, I recognize you're looking for the ability to add new types of attributes with distinct functionalities to allow for deeper RPG mechanics. This is definitely on my roadmap! I'm thinking about a data-driven approach to provide this flexibility in a future update, without the need for a complex scripting language.

JPEGs and PNGs Throughout the System [High]

You raise a very valid point about file sizes. Background and pseudo-3D images are already JPGs. Currently, BMPs are used for enemies, interfaces, animations etc... due to technical challenges with the underlying architecture's drawing functions for robust PNG manipulation and transparency. While a large game with many BMP assets compresses to 230 megabytes (a reasonable size for desktop), I understand the desire for maximum optimization. I will continue to investigate full PNG support to reduce the final game size.

Effekseer Files [Low]

Thanks for the suggestion! I wasn't familiar with Effekseer, but I'll certainly look into it. However, integrating advanced visual effects systems, like what Effekseer seems to offer, would be a significant technical undertaking and a low priority right now, considering ACSG's current structure and aesthetic focus.

16:9 Resolution, Resolution Control [High]

You've touched on a critical point I'm very aware of! ACSG's development began some time ago when resolutions like 800x600 were more common. When the player chooses 800x600, the game is displayed full-screen at that resolution, maintaining sharpness. However, if the player opts for a higher resolution for the game window on a modern monitor (like 1920x1080 or 4K), the core game content will remain 800x600 in the center. This will make the game area appear relatively small on the large screen. This is a rendering challenge involving the tool's fundamental structure and requires careful consideration for the future to ensure game content can better utilize contemporary displays.

Map Pages Copy/Paste/Draw [Medium]

You'll be happy to know that a "Duplicate Page" option was included in the recent 1.0.3 update to copy page content. However, I understand you're referring to a more advanced feature โ€“ perhaps copying or drawing blocks of pages directly onto the map grid to significantly speed up the creation of repetitive dungeon sections. This is an excellent suggestion for optimizing the workflow, and I will certainly investigate possible solutions.

 Thank you again! ๐Ÿ˜Š

Cheers.