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(+1)

hi Jeff , Chris here - 

I stand by what I said in Discord - you have a beautiful eye for aesthetics, and it is well displayed in Dia Stole the Sun. Bugs aside (that others mentioned), I'm just looking forward to what you have in store next. The UI reminds me of earlier FF games and I'm all about it. I'm a huge fan of procedural games like Slay the Spire and FTL, and coincidentally the way you structured the levels to go one by one reminds me of that with narrative branches rather than combat--and honestly that's really unique. 

Great jam effort and hope to keep in touch.

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Thanks Chris! You're awesome!

Funny you say it reminds you of FTL and Slay the Spire, I actually wanted to do a procedural version with randomized encounters where recruitable NPCs would somewhat randomly be good, neutral, or antagonistic making it heavily repayable.  Sounds silly now considering how much I actually managed to get done xD