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(1 edit)

Using 3.4.3.  In the current edition, are all animations with the girls and puppets achieveable?  Having a blast with this game, just want to be sure I'm grinding for the right reason.  

I realized quickly that not all paths to exploring/guild/temple could likely be achieved in one lifetime.  And there are likely to be some high level titles necessary to unlock some pathways.  And that's where I am.

Keep grinding?

edit:  Oh, and, thanks for your continued diligence to detail (there's a joke there, but I'm going to leave it).  The maze of pathways and alternatives is really impressive.  How do you keep track?

Thanks, I'm glad you're enjoying it! I have a spreadsheet. It should really be a flowchart, but it's become something of a monster now, so transferring it over to a better system would take time I'd rather spend working on the game, ya'know?

For events, all of them are technically achievable, but not all of them are really intended to be achieved. There's a scene with Lani that requires max level cat person (or party planner), which means getting her to level 100... but I don't have high level monsters in the game yet. Similarly, Marla's hold-your-breath challenge doesn't end until over 5000 endurance points... there are other ways to finish it in planning and I never intended for anyone to grind that much, but many people have done so. The other hard ones are just not well-worded in the hints... People are having a hard time getting Lani's massage scenes because I simply failed to mention that she needs to be in your party for later versions to activate.

Thank you for this verification.  I guess at some point I will stop the grindage.

As an afterthought, does Endurance have any effect on response to poison?  It seems that after exposure to iocaine (whatever) the outcome is either survival (better) or death (not as good).  In somebody's perfect world (cough cough), with high endurance, any percentage chance less than 100% resistance would lead to loss of  some health points, vs. loss of all health points (again, not as good).

Not my game.  I'm not the Developer that Knows All and has a plan for Game Balance.  I will play what you write.  I'm always cautious about suggestions to developers, as what may seem a minor change to  me may be months of work for someone else.

In the meantime, 'good stuff, Maynard'.

I always appreciate suggestions, though i certainly don't always use them. I admit, allowing poison to do damage instead of death could be a good choice... I'll put it in the list for consideration.