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Thank you for this verification.  I guess at some point I will stop the grindage.

As an afterthought, does Endurance have any effect on response to poison?  It seems that after exposure to iocaine (whatever) the outcome is either survival (better) or death (not as good).  In somebody's perfect world (cough cough), with high endurance, any percentage chance less than 100% resistance would lead to loss of  some health points, vs. loss of all health points (again, not as good).

Not my game.  I'm not the Developer that Knows All and has a plan for Game Balance.  I will play what you write.  I'm always cautious about suggestions to developers, as what may seem a minor change to  me may be months of work for someone else.

In the meantime, 'good stuff, Maynard'.

I always appreciate suggestions, though i certainly don't always use them. I admit, allowing poison to do damage instead of death could be a good choice... I'll put it in the list for consideration.