I played it again, I figured it out! I think a sfx (like a rocky sound? - i think you have a sfx but I haven't realised that pillars were moving. I didn't connect the two) for the pillars rising would be a nice indication for us to notice something changed in the environment. I also gave it to my partner to play and faced the same issues I did. I don't know if you want to release it or make any changes to it. So in summary for the gameplay: An important thing is for the camera to lock on the door in the beginning, to show that this is what you need to light up. Since you are able to jump over the boxes that are on the right side of the light house. I also found ways to skip through the regions I should have unlocked someway in cases like: the second door (through the hole in the wall), and the second from last pillars (From the point you save Kalau). I would love for an option to return to main menu, or restart, and of course credits. :)
Overall, I love the game, the music, the concept, I love the companions (is it me or are they getting fat? - love that). You put a lot of effort and love in to it! One of the best games I played. I don't want to seem harsh on my feedback, I just genuinely want you to make it even better :)
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Thanks a loooot for playing it again and for your feedback! We will absolutely make fixes post game jam, unfortunately it's the type of stuff people forget when time is running out hahah! But we're really happy you still enjoyed it and took the time:) <3 (and yes the lil guys get fat when you feed them hihihi)