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Kill All Dandelions's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #45 | 2.650 | 2.650 |
| Execution | #48 | 2.950 | 2.950 |
| Overall | #51 | 2.675 | 2.675 |
| Visuals | #61 | 2.500 | 2.500 |
| Game Design | #62 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
with that stat going down to 0% i wasn't sure if i was doing well or not. seems like the only way to really clear dandelions was with rabbits. I did not understand the use for flames either. Music loop a bit too short.
Still the idea wasn't bad, and i wanted to see a level 3, but couldn't reach it despite seeing the victory screen for level 2 multiple times.
Appreciate the feedback - Definitely buggier than I wanted for my first game but gonna look at improving on some things after the time period has elapsed.
Cute idea! The bunnies are great. Making the default click a big slash was a really clever move, makes it feel like you’re cutting something, but also gives clicking a tactical aspect as you want to hit as many flowers as possible with every click.
Unfortunately, the third level never unlocked for me, even after I beat the second level multiple times :/ But I found what I had seen very, very charming :)
Thanks for playing. Unfortunately, I think I left in some star requirements to unlock some levels and it's not really easy on PC to do it.
Has a genuine chain reaction element which is nice. Getting a good reaction can be screen size sensitive! Itch native plays well, 4k is very difficult.
I really want to go back and get the window size working well with different sizes. Thanks for the feedback. I do have more fun slashing dandelions on my phone though with the multi-touch support
moar bnuies
bunnies are satisfying
I don't like the game idea/implementation very much. It feels one-sided/gets very quickly boring and there seemingly are only 3 levels, which you go through very quickly. Responsiveness, audio and visuals are pretty good on the other hand.
Thanks for the feedback