At this point, nothing can really be done about it for this latest update, but for Mecha, it probably is worth reflecting on how a miss of nearly a full year (it was originally scheduled for last August!) happened, and why that wasn't foreseen earlier - as I remember, the first delay wasn't announced until the week of the initial target release, and if there was this much work left outstanding, that there was no chance of making that deadline should have been known way earlier, along with there being no way that pushing out two weeks was going to be sufficient to get things working.
Things getting too ambitious as far as cast sizes and story-branching have killed more than a few games in this niche, and it seems like this is a steroidal version of that, with not only a large planned cast with multiple different choice-based paths for each character, but a whole array of different fetishes designed to be mixed and matched. Mecha, this is your game and don't let anyone, including me, tell you how to make it, but there might come a point where you need to make a hard breadth vs. depth choice about how much time and energy you have and what tradeoffs you're willing to make.
I can't go against you here, you're completely correct. The very first delay, I didn't really think much of it when posting the delay on the last day. I've realized that it was very wrong of me to do and I do genuinely apologize and for the other delays as well.
I'm very aware of how ambitious the game is, and this update will only prove that more. After it's finally done, I really do wish to find the most optimal workflow and post updates on a more timely interval.
Thank you for the comment.