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GraySky

6
Posts
A member registered Nov 29, 2023

Recent community posts

(1 edit)

At this point, nothing can really be done about it for this latest update, but for Mecha, it probably is worth reflecting on how a miss of nearly a full year (it was originally scheduled for last August!) happened, and why that wasn't foreseen earlier - as I remember, the first delay wasn't announced until the week of the initial target release, and if there was this much work left outstanding, that there was no chance of making that deadline should have been known way earlier, along with there being no way that pushing out two weeks was going to be sufficient to get things working.

Things getting too ambitious as far as cast sizes and story-branching have killed more than a few games in this niche, and it seems like this is a steroidal version of that, with not only a large planned cast with multiple different choice-based paths for each character, but a whole array of different fetishes designed to be mixed and matched.  Mecha, this is your game and don't let anyone, including me, tell you how to make it, but there might come a point where you need to make a hard breadth vs. depth choice about how much time and energy you have and what tradeoffs you're willing to make.

I haven't been a paying member in many months so I don't know if it's still there, but try the one for 0.4.5:

https://www.patreon.com/posts/v-0-4-5-sakuras-72898940