Hello! I tested the fix, but the problem persists. But... I think I figured out exactly what's going on. When the "turn to x" command is used (for events and actors), the "idle" pose is replaced by the "default/walk" pose. The problem is: my "default/walk" spritesheet doesn't contain a "idle" frame, like the RTP spritesheets. I have three spritesheets: one for "idle", one for "walking" and one for "running".
P.S:
By the way, I discovered a new bug while testing the 8-direction function. The plugin can't read the spritesheet when it has more than 3 animation frames (like [f8]).
