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Hey, I tried all three antialiasing options in Godot 4.3 and reimported the fonts, but none of them fixed the tearing issue. Since you mentioned the font size should be 11px, I set it to that and the tearing is now gone for this font.

However, many fonts still show up as solid white boxes (like those filled arcade fonts). I found a workaround for a lot of them: just enable the outline and use a contrasting color. Without that, most still look like white blobs.

By default, all fonts are imported at 16px, but I tried the Arcade font at 11px like you suggested, and that seems to work better. With outlines, I’d say around 80% of the fonts are usable now. The regular versions (even where tearing is gone) still look bad without outlines. 

As for me, I almost gave up but after figuring this out I am happy with what I could salvage, thanks though!

Sorry for the trouble and frustration. I’m glad you found a workaround. If possible, could I ask if you could send a screenshot of how the bad fonts show, just so that I can try replicate it to fix it. Thanks for your time.