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(+2)

Very fun idea to incrementally build your own pseudo-pinball machine. I think this has a lot of potential! I also appreciate how all gadgets are easy to read and differentiate when on the screen. Even after placing a lot, it’s still easy to see what each piece does. Even if the ball’s trajectory itself is everything but easy to predict :D The fading last run’s path was a nice touch and made this much more accessible than it otherwise would have been.

There’s a bit of a FOMO feeling when you want to upgrade stuff, like “Oh, this section here works really well, if I place more I might destroy that interaction”, which held me back from experimenting. Probably solvable by allowing you move things after placing. Also, an upgrade for the ball’s lifetime would have been nice in order to get the full mayham :D

Anyways, I love pinball, so this was really fun to play :)

(+2)

Thank you for trying it out, so glad to see others enjoying a pinball machine builder!

It seems there is a bug on how I detect when the ball is not moving anymore, and it makes it feel like there is a timer, but there shouldn't be! (only clicking on the cannon should stop a ball run early, at the users choice, but nothing else should).

I had selling existing gadgets and moving existing gadgets as planned, but simply ran out of time... (I blame it all on rust, there is just an infinite rabbit hole to improve how you implement something which can simply suck you in ^^)

But you might be on to something, having a limited lifetime for the ball could fit very well into the incremental nature of the game.

Thank you for the ideas and feedback!