Great idea, and chaining your jumps successfully feels amazing. Really gives you a feeling of mastery once you manage to beat a level without stopping once and just zooming around. Also love the little detail of the dash indicator changing size with distance!
I stopped at this level because it became a bit too pixel-perfect for me. I wish the holes would not make you instantly die, but instead force you to dash away quickly in order to not fall. Maybe split the functionality into spikes for instant death and pits for “soft” obstacles that you can’t stay in?
