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Great idea, and chaining your jumps successfully feels amazing. Really gives you a feeling of mastery once you manage to beat a level without stopping once and just zooming around. Also love the little detail of the dash indicator changing size with distance!

I stopped at this level because it became a bit too pixel-perfect for me. I wish the holes would not make you instantly die, but instead force you to dash away quickly in order to not fall. Maybe split the functionality into spikes for instant death and pits for “soft” obstacles that you can’t stay in?

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Thanks for praise, Jan and glad that you liked it :)

The screenshot you posted is actually also from the last level so you are not missing out on anything. I have decided that I will continue to tinker with this game a bit more so ideas and critique like that are highly welcomed. The pit and spikes idea is a good way to introduce more forgiving levels. Did the dashes feel good to control or would you rather enjoy a dash without having to focus a target directly?

(+1)

I would probably enjoy to be able to do the first dash freely, then require an enemy for subsequent dashes :)