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Woah that was fun! Got place 4 on the leaderboard, and now I wonder how the first two places got so many points :D
Very cool how there are two phases to the game: a stealthy first phase where you try to kill sleeping zombies, and one where you frantically flee from the horde and try to take as many down with you. It’s also impressive how the swarm never starts bugging out or looking weird or even lagging at all, considering just how many zombies are chasing you at once! The one thing that is not clear to me is why I would go to a safe zone. It seems like going there triggers a game over, so why would I not try to get more points before I die anyways? Maybe there was a point multiplier in the safe zones that I didn’t notice.

As another commenter notes, dragging the mouse would be a nice way to move. Since the triangle moves all the time anyways, it could just follow the mouse at all times without needing a click. Though that would require changing how the speedup works. Talking about speedups, I was quite happy when I figured out that they could be chained! Flying from one speedup into another way in your way results in you zooming across the map, which is terrible for zombie-waking purposes, but really really fun to do :D

(+1)

Thank you! The safezone gives you a +100 points bonus. An 2x multiplier would probably be better with hindsight. Yes, chaining speedups was a choice I made, nice to see that you discovered that! Awake zombies are limited to 256 for performance reasons, but I think one could go even higher. After doing everything correctly, avian performance was fine! I reduced the number of physics SubSteps to 3 from the default of 6. I bet I could go with a single SubStep for this game and increase the number of zombies to 1k