We will take that offer :D
We'd love to hear your input on what features to make our game interesting/intriguing of 8 or above in a scale of 1 to 10
Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)
We will take that offer :D
We'd love to hear your input on what features to make our game interesting/intriguing of 8 or above in a scale of 1 to 10
Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)
OoooO, I've already played your game actually!
SOOO, A tutorial can definitely be of help in order for the players to understand what they are getting at and why they are doing what they are doing.
I got pretty high score (i think), but mechanic wise, I really like how its pushing the player to think what would they do to comfort someone. Honestly that is a very difficult task to design because the world is not black and white and y'all have done a great job at it!
However I do think, the fact that it's a card game makes it a bit less emotional? Rather it feels more like a strategy, Idk if ya'll wanted it to be that way. I really like card games, so I liked it but you can playtest that mechanic a bit just to be sure (cuz my UX brain was tingling)
I'd give the game 7/10. I absolutely love the art style so actually 8/10 but tutorial would be better for player's understanding and immersing me is what the person is feeling for me to understand what card I should be playing would help. IDK if I was able to explain it well, If you want me to sit down and playtest and analyze deeply, add me on discord - @zhuhu. I can sit on a call and break down the game mechanics and work together on it, if you are seriously deciding to progress the development more.